![]() ![]() ![]() The sharper border edge makes reading which area is and isn't yours a slight bit harder than the white gradient from 5. On top of that, some of the design changes don't seem to make much sense. Also, the size of the character models in comparison to the cities and landmarks will always make the gameworld feel smaller and more toylike. ![]() ![]() Making the silhouettes of the soldier models larger and more defined was a good move in this direction, yet it could add to the effect that an "army" in these games consists of a laughably small number of men. Assuming that the claim the devs made about the artstyle change was true, and it was for readability rather than preparing for a tablet port:
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